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Vietcong 3 Project
  By: silent bob @ 5:48pm 02/05/08 | Category: Pterodon
Don Turtuma wrote following on the Pterodon Forums:

I've been seriously looking into making a game/mod and I've started testing games/engines. I was working on my own game engine, but with the current time table it would be finished in about 20-30 years. :D

The candidates:
- Crysis / CryEngine2
- Half-Life 2 / Source
- UT3 / Unreal3

I bought Crysis just for testing the editor and SDK, I don't really like the game that comes with the engine. :)
People seem to always point at Crysis when talking about "VC3", yes it has eyecandy, yes it has nice vegetation, BUT in general it has lousy documentation and none for programming. The editor is BRILLIANT, the best I've seen, it just needs better support from Crytek, hopefully they wake up before the game is dead... One of the biggest drawbacks here is the lack of AI in multiplayer, I sure hope that they fix this, because without it I'm not really interested in it at all.

Half-Life 2 / Source is already quite old and it's never been about the eyecandy but GAMEPLAY, which is the most important thing. We don't play VC1 for the good looks, eh? :)
It has loads of tutorials, code snippets etc. and a huge modding community and there's already more mods that there ever will be for any Crytek game. This is the most promising candidate.

Unreal3, the engine has been developed over the years and it has big modding community and it has some nice mods. I have no experience with it yet, I haven't got the game yet but I've already ordered it to have a closer look at the tools. It seems to have decent documentation and good tools. A good runner up?

In my opinion, the sensible choice is HL2/Source, it's old, it has great support and more players than all the other FPS games combined. But it's easy to get seduced by the eyecandy and sexy editor of Crysis.

This definitely needs more investigation and more experimenting with all three games.

What I've done so far?
- Modified HL2: Deathmatch to include AI, animations work and they kill each other and players, made a custom game DLL
- Modified the nanosuit in Crysis, made a custom game DLL

There's 4 important things to test out with each game/engine:
- How easy it is to implement a new basic game mode
- How to get new objects/buildings/props into the game
- How to get new weapons into the game
- How to get the AI working in multiplayer for co-op game modes

Which ever candidate wins, the work should be started using as many of the existing assets as possible, just adding maps, game modes and other stuff before moving to do a total conversion.

I could try to put together a team, one thing that it really needs is another coder besides me, I can't do everything, I just don't have the time for it. Modellers and mappers shouldn't be a problem, there's plenty of talented people on this forum. :)
I'm looking for experienced VC1/2 people, if someone's really interested in this, PM me and we'll see what happens.


CMC Maps ready for Download
  By: silent bob @ 7:14pm 29/11/07 | Category: Pterodon
Enjoy testing the Maps taking part in the Custom Map Contest 2007. I added the first two of them into the Auscong Download Area.

Orange City

Phantran


Interview with Cyberkiller
  By: Fate @ 9:20am 30/03/07 | Category: Pterodon
Silent Bob has interrogated Cyberkiller - read about it here.


4th Anniversary of Vietcong
  By: silent bob @ 4:07am 20/03/07 | Category: Pterodon
On March 18th 2003 a game called Vietcong reached the gold status.

On March 18th 2007 our beloved game got its 4th anniversary of going gold.

Vietcong has sold a zillion times, new friendships were made, we all had and still have another zillion hours of pure gameplay fun, clans appeared and disappeared and the spirit of that game is still alive.

On behalf of the whole community i want to thank the whole Pterodon Team for creating that absolutly amazing game. Further i want to thank all the friends i made in this and other Vietcong game related forums. It is all you that make playing that game so much fun.

Thank you Pterodon,

may Vietcong live on for years.

Leave your greatings here


VC2 Problems
  By: Punk @ 6:21pm 26/10/05 | Category: Pterodon
There has been some initial problems some people have had with the release of VC2.

The major problem people have found is that there CD Key is proving to be invalid. This is likely to be caused by the fact that a batch of CD Keys's were incorrectly activated - a job that was ment to be done by 2K over a month ago. I repeat for our readers that this problem was not the responsibility of Pterodon.

Some people have had problems with the installation crashing, but this has been widely solved by the uninstalling of the VC2 Demo.

Auscong will keep you up to date with developments in these problems - all of which will be hopefully solved by the time VC2 hits the stores here in Australia.


Press Event in Prague
  By: Fate @ 11:26am 24/10/05 | Category: Pterodon
Cyberkiller from Pterodon has done a write-up on a Vietcong 2 press event that happened in Prague, Czech in July 2005. You can read the article on Pterodon.com here.


Hradba Update
  By: Fate @ 4:34pm 14/09/05 | Category: Pterodon
Taken from Pterodon.com:

A new version of HradBa, the anti-cheat system for Vietcong 2, is now available, protecting servers against a widely spread weapon cheat. Upon joining a server, HradBa will automatically retrieve the updated version.

We wish to thank the Vietcong community for helping us find the cheat.